Currently browsing Posts Tagged “animation”

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Sketchy Old Man Alert

Posted by Mark in Mark's Sketchbook

So, I finished animating. At this point, it would normally be time for cleanup work, then ink and paint, but I think if “Old Man Loses His Balance” drags into a fourth day, my 3 regular viewers will stage a boycott. So, tomorrow, expect something completely unrelated.

Animation by Novices Pt2

Posted by Mark in Mark's Sketchbook

Hey look, I didn’t quit! Day 2 shows me drawing out the frames that will form the backbone of this epic 5-second animation.

Animation by Novices Pt1

Posted by Mark in Mark's Sketchbook

After looking at what I’d done yesterday, I scratched my head and wondered why I dove right into animating, when I’ve read about a dozen books in the past year which all explain that 90% of it is prep work. So, I’m going to redo the old man, the correct way, and explain the process as I go. Since I have a pesky day job, this may take a few days.

This video is a quick look at the beginning stages.

Old Man Mutation

Posted by Mark in Mark's Sketchbook

Almost embarassed to post this, but hey, it’s what I worked on tonight. It shows that one of my animation weaknesses is what’s known as “staying on model,” which means your characters maintain a consistent look and volume across your entire animation. I actually thought of redoing this one before posting, but I think I’ll just move on and try again tomorrow.


Posted by Mark in Mark's Sketchbook

I have no idea what this guy who looks vaguely like me is so flummoxed about, but I’ve looped it 3 times so you can get a good look at him. This “take” is based off an example on page 286 of “The Animator’s Survival Kit.

Today I did a very dangerous thing; tried out a Cintiq tablet at B&H. What’s another $1000 for a hobby? No, I haven’t bought it yet. But as I struggled with wobbly lines on my old Intuos2 tonight, it got even more tempting. Maybe that’s what the “yipe!” is about!

Blink and You’ll Miss Mark’s First Steps

Posted by Mark in Mark's Sketchbook

Okay, this isn’t my first animated walk, but it’s one of the first that didn’t make use of limited animation techniques, such as the puppet rigging system in Anime Studio Pro.  I did this one the new old fashioned way, frame by frame in Photoshop. (And then to hammer home the old-fashiondness, I added some cheapo fakery to make it look like a real pencil test; see here for some examples.)

In studying animation over the last few months, I’ve come to the conclusion that I want to do traditional animation. I got to know Anime Studio pretty well, but I still found myself struggling to work around the inherently stiff look of cutout characters. To my possible detriment, I have my heart set on creating cartoons that look more like Bugs Bunny and less like South Park.

Luckily technology will still work in my favor. Disney needed an army of young women to ink and paint his toons on thousands of sheets of celluloid; computers have sped up that process (and have coincidentally prevented me from meeting an army of young women). I don’t have to max out my credit cards buying film and equipment, and I don’t have to pray for distribution; there’s always YouTube.

My hunch is, once I become more confident in traditional animation, I’ll be able to find ways of sneaking limited animation into my workflow without sacrificing the old-fashioned zaniness I’m looking for. But I think this is definitely the best way to get started. If nothing else, it gave me some motivation to improve my drawing skills, which is why this site exists.